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Velocity and gravitational time dilation have been the subject of science fiction works in a variety of media. Some examples in film are the movies Interstellar and Planet of the Apes . [ 43 ] In Interstellar , a key plot point involves a planet, which is close to a rotating black hole and on the surface of which one hour is equivalent to seven ...
The hypothetical particles tachyons, defined through being faster than light, have inspired many occurrences in fiction. [1] [2] In general, tachyons are a standby mechanism upon which many science fiction authors rely to establish faster-than-light communication, with or without reference to causality issues, [3] [4] as well as a means to achieve faster-than-light travel. [4]
A time slip is a plot device in fantasy and science fiction in which a person, or group of people, seem to travel through time by unknown means. [12] [13] The idea of a time slip has been used in 19th century fantasy, an early example being Washington Irving's 1819 Rip Van Winkle, where the mechanism of time travel is an extraordinarily long sleep. [14]
Time travellers from the late twenty-first to the early twenty-second century go through a one-way time portal to the Earth's Pliocene. The world is controlled by humanoid extraterrestrials. 1982 Life, the Universe and Everything: Douglas Adams: Time travel paradoxes form the basis of this broad comedy, as in the case of the ancient poet ...
Researchers have discovered that it’s possible to speed up, slow down, or reverse the flow of time in a quantum system. Researchers have discovered that it’s possible to speed up, slow down ...
Gravitational time dilation has been experimentally measured using atomic clocks on airplanes, such as the Hafele–Keating experiment. The clocks aboard the airplanes were slightly faster than clocks on the ground. The effect is significant enough that the Global Positioning System's artificial satellites need to have their clocks corrected. [13]
A Game Boy Advance video game based on the film was also released. It was finished in time for the film's planned 2003 release, delayed along with it, and ultimately released in February 2005. [6] Planned console ports were canceled. The story is parodied in the Time and Punishment section of The Simpsons episode "Treehouse of Horror V". [7]
Player characters in games may sometimes be transported instantly between game areas, for example. Such warp mechanics can be incorporated into the world as science-fiction or fantasy elements, or might function as a timeskip during relatively uninteresting travel time. From a player's perspective, such a timeskip can be experienced as ...