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  2. Category:Global illumination software - Wikipedia

    en.wikipedia.org/wiki/Category:Global...

    Download QR code; Print/export ... Computer graphics software that includes features for rendering using Global illumination. ... Blender (software) ...

  3. Ray-traced ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ray-traced_ambient_occlusion

    Download QR code; Print/export ... Ray-traced ambient occlusion is a computer graphics technique and ambient occlusion global illumination algorithm using ray-tracing ...

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Blender 2.78 and later 3.0 and later Workbench Some Yes View Layers [39] Property Chart Addon, Gaffer addon No ? Sun Position addon No ? Yes ?? Look At Gizmo (with Ctrl key) No EEVEE Some Yes No Yes No Shader Node [40] Yes ?? No Cycles Yes Yes Light Groups (3.2 and later) 2.80 and later [41] Yes from 2.75 from 2.79 Yes sIBL_GUI for Blender addon/

  5. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  6. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    Real-time applications, such as video games, usually implement per-pixel lighting through the use of pixel shaders, allowing the GPU hardware to process the effect. The scene to be rendered is first rasterized onto a number of buffers storing different types of data to be used in rendering the scene, such as depth, normal direction, and diffuse color.

  7. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    iClone (Reallusion Inc.) is a stand-alone, real-time 3D animation software used in previsualization, video games, Machinima, and story-telling, that specializes in quick facial and body animation. iClone provides a global library of template-based content and a collection of animation tools including a motion capturing plug-in, and content ...

  8. Category:Global illumination algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Global...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  9. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.