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  2. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

  3. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    The initial release was in 1998. The programming structure is similar to HTML, which made it easy to produce dōjin games. DNML was succeeded by software like NScripter, KiriKiri and Ren'Py. [1] There have been various attempts to create a more modern DNML interpreter.

  4. List of Microsoft Gaming studios - Wikipedia

    en.wikipedia.org/wiki/List_of_Microsoft_Gaming...

    This is a list of Microsoft Gaming video game studios, including development studios, support studios, satellite studios and offices. Microsoft Gaming is an American video game company headquartered in Redmond , Washington , US, founded on January 18, 2022.

  5. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    Additional functionality can be implemented in software's scripting language or platform-specific native extensions. [8] In GameMaker Studio 2, users can choose whether to export the game as an NSIS installer, or a .zip file containing the game, the data.win file, and any files added under the "Included Files" tab in the editor. [9]

  6. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    Windows? Note License MilkyTracker: Yes Yes Yes Yes Also runs on various other platforms including Windows Mobile, PlayStation and AmigaOS 4. GPL-3.0-or-later MilkyPlay: BSD-3-Clause: OpenMPT: Olivier Lapicque No No No Yes Released as free software in 2004 BSD-3-Clause (since OpenMPT 1.17.02.53) / GPL-2.0-or-later, partly public domain ...

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    The rise of game creation systems also saw a rise in the need for free form scripting languages with general purpose use. Some packages, such as Conitec's Gamestudio, include a more comprehensive scripting language under the surface to allow users more leeway in defining their games' behavior.

  8. Cross-platform Audio Creation Tool - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_Audio...

    Cross-platform Audio Creation Tool (XACT) is an audio programming library and engine released by Microsoft as part of the DirectX SDK. [1] It is a high-level audio library for authoring/playing audio that is written to use Xaudio on the Xbox, DirectSound on Windows XP, and the new audio stack on Windows Vista and Windows 7.

  9. Role-playing game creation software - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_creation...

    Role-playing game creation software is a game creation system (software program) intended to make it easy for non-programmers to create a role-playing video game.The target audience for most of these products is artists and creative types who have the imaginative abilities to assemble the elements of a game (artwork, plotline, music, etc.) but lack the technical skill to program it themselves.