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  2. List of RTMP software - Wikipedia

    en.wikipedia.org/wiki/List_of_RTMP_software

    Red5 Media Server is a Java open source project. OvenMediaEngine is an open source project that receives RTMP and transmits it with low latency. Unreal Media Server supports live RTMP streaming, in real-time and buffered modes [5] Wowza Streaming Engine has full support for RTMP streaming for live streams and VOD [6]

  3. List of open-source codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_codecs

    VVenC & VVdeC – An open-source encoder and decoder released by Fraunhofer HHI based on the Versatile Video Coding (VVC/H.266) standard available on GitHub. XEVE (the eXtra-fast Essential Video Encoder) MPEG-5 Part 1: Essential Video Coding; XEVD (the eXtra-fast Essential Video Decoder) MPEG-5 Part 1: Essential Video Coding

  4. libavcodec - Wikipedia

    en.wikipedia.org/wiki/Libavcodec

    Free and open-source software portal; libavcodec is a free and open-source [4] library of codecs for encoding and decoding video and audio data. [5]libavcodec is an integral part of many open-source multimedia applications and frameworks.

  5. OpenMAX - Wikipedia

    en.wikipedia.org/wiki/OpenMAX

    OpenMAX (Open Media Acceleration), often shortened as "OMX", is a non-proprietary and royalty-free cross-platform set of C-language programming interfaces. It provides abstractions for routines that are especially useful for processing of audio, video, and still images.

  6. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.

  7. Convolutional code - Wikipedia

    en.wikipedia.org/wiki/Convolutional_code

    Convolutional code with any code rate can be designed based on polynomial selection; [15] however, in practice, a puncturing procedure is often used to achieve the required code rate. Puncturing is a technique used to make a m/n rate code from a "basic" low-rate (e.g., 1/n) code. It is achieved by deleting of some bits in the encoder output.

  8. Asynchronous serial interface - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_serial_interface

    An ASI signal can be at varying transmission speeds and is completely dependent on the user's engineering requirements. For example, an ATSC (US digital standard for broadcasting) has a specific bit rate of 19.392658 Mbit/s. Null characters, represented by the ASCII comma, are used to pad the transmission to that rate should the media itself ...

  9. Audio Lossless Coding - Wikipedia

    en.wikipedia.org/wiki/Audio_Lossless_Coding

    As of 2020, there has not been wide acceptance of this format, possibly due to the lack of encoders and decoders available. [8]A reference implementation of MPEG-4 ALS encoder and decoder (mp4als – e.g. mp4alsRM23) can be obtained at the MPEG-4 ALS homepage and it was also published as ISO/IEC 14496-5:2001/Amd 10:2007/Cor 3:2009.