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  2. Vergence-accommodation conflict - Wikipedia

    en.wikipedia.org/wiki/Vergence-accommodation...

    The vergence-accommodation conflict as it can occur in virtual reality. Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye.

  3. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  5. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality is also helping patients overcome balance and mobility problems resulting from stroke or head injury. [65] In the study of VR, the modest advantage of VR over conventional training supports further investigation of the effect of video-capture VR or VR combined with conventional therapy in larger-scale randomized, more intense ...

  6. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Compulsive VR use (colloquially virtual-reality addiction) is a compulsion to use virtual reality or virtual, immersive environments. Currently, interactive virtual media (such as social networks) are referred to as virtual reality, [ 49 ] whereas future virtual reality refers to computer-simulated, immersive environments or worlds.

  7. Artificial Reality - Wikipedia

    en.wikipedia.org/wiki/Artificial_reality

    Artificial Reality is a book series by Myron W. Krueger about interactive immersive environments (or virtual realities), based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the early innovation of virtual reality.

  8. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video game played on virtual reality ... While many of the latency problems are resolved with the VR hardware of the 2010s, VR ...

  9. Simulated reality - Wikipedia

    en.wikipedia.org/wiki/Simulated_reality

    Other prominent examples of a simulated reality in fiction include The Truman Show (1998), in which a man realizes he is actually living in a massive television set in which actors take the role of real people, and The Thirteenth Floor (1999), a neo-noir film about a murder investigation related to a virtual reality world, in which doubts about ...