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At any time during the game, a player can interrupt the game and ask another player (who has at least five unexposed cards) if his word is a specific word. If successful, the inquiring player earns the point value of all unexposed cards, plus 100 bonus points. If incorrect, the inquiring player loses 50 points.
The user guide engraved into a model of the Antikythera Mechanism. User guides have been found with ancient devices. One example is the Antikythera Mechanism, [1] a 2,000 year old Greek analogue computer that was found off the coast of the Greek island Antikythera in the year 1900.
3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.
Patterns which evolve for long periods before stabilizing are called Methuselahs, the first-discovered of which was the R-pentomino. Diehard is a pattern that disappears after 130 generations. Starting patterns of eight or more cells can be made to die after an arbitrarily long time. [ 32 ]
Evolve is a 2008 documentary television series on the History Channel. Each episode attempts to explain the evolutionary origins of a particular trait of living creatures: for example, Tyrannosaurus rex 's 13-inch teeth, the gecko 's " Velcro -like" toe pads, and the bald eagle 's "telescopic" vision capable of spotting a hare a mile away.
Various moves (creation of positions or figures) are combined to create patterns which are often accompanied by chants. Chinese jump rope combines the skills of hopscotch with some of the patterns from the hand-and-string game cat's cradle. The game began in 7th-century China. In the 1960s, children in the Western hemisphere adapted the game.
Cultural evolution is an evolutionary theory of social change.It follows from the definition of culture as "information capable of affecting individuals' behavior that they acquire from other members of their species through teaching, imitation and other forms of social transmission". [1]
A substitution model describes what patterns are expected to be common or rare. Sophisticated computational inference is then used to generate one or more plausible trees. Some phylogenetic methods account for variation among sites and among tree branches. Different genes, e.g. hemoglobin vs. cytochrome c, generally evolve at different rates. [7]