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  2. Extreme programming - Wikipedia

    en.wikipedia.org/wiki/Extreme_programming

    Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

  3. Kent Beck - Wikipedia

    en.wikipedia.org/wiki/Kent_Beck

    Kent Beck speaking in 2001. Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, [1] a software development methodology that eschews rigid formal specification for a collaborative and iterative design process.

  4. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]

  5. 'Embrace change': Advice from IBM's Lexie Komisar - AOL

    www.aol.com/news/advice-embrace-change-ibm...

    “The only thing we can do is embrace change,” Lexie Komisar, IBM’s Global Head of Strategic Partnerships & Startup Ecosystems, told Yahoo Finance. “How can we use technology as a catalyzer ...

  6. Lui Kim-man - Wikipedia

    en.wikipedia.org/wiki/Lui_Kim-man

    He provided translation for author Kent Beck and the second edition of his book, Extreme Programming Explained: Embrace Change. [8] As of 2012, Lui latest publication is Truth Among Lies: Positive and Negative Cases of Technical Analysis, which focuses on stock market speculation in China. In this publication, he criticised other Chinese ...

  7. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    1999: Kent Beck published the first edition of the book Extreme Programming Explained, introducing Extreme Programming (XP), [4] and the usage of user stories in the planning game. 2001: Ron Jeffries proposed a "Three Cs" formula for user story creation: [5] The Card (or often a post-it note) is a tangible physical token to hold the concepts;

  8. You aren't gonna need it - Wikipedia

    en.wikipedia.org/wiki/You_aren't_gonna_need_it

    Ron Jeffries, a co-founder of XP, explained the philosophy: "Always implement things when you actually need them, never when you just foresee that you [will] need them." [ 8 ] John Carmack wrote "It is hard for less experienced developers to appreciate how rarely architecting for future requirements / applications turns out net-positive."

  9. Communication in distributed software development - Wikipedia

    en.wikipedia.org/wiki/Communication_in...

    Extreme programming (XP) was designed for an environment where all developers were co-located, [28] which is not the case for Distributed Software Development. Furthermore, XP is heavily reliant on continuous communication between stakeholders and developers, which makes communication one of the five core values of XP. [ 29 ]