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A set of architectural design decisions: software architecture should not be considered merely a set of models or structures, but should include the decisions that lead to these particular structures, and the rationale behind them. [10] This insight has led to substantial research into software architecture knowledge management. [11]
When a requirement specifies a software system’s quality attributes, refers to its core features, imposes constraints on it, or defines the environment in which it will run, it is likely to be architecturally significant. See discussion of design vs. architecture under software architecture for additional criteria of architectural significance.
Often, no single optimal solution for any given set of architecture design problems exists. Architectural decision making is a core responsibility of software architects; [5] additional motivation for/of the importance of architectural decisions as a first-class concept in software architecture can be found online. [6]
Software design patterns offer finer granularity compared to software architecture patterns and software architecture styles, as design patterns focus on solving detailed, low-level design problems within individual components or subsystems. Examples include Singleton, Factory Method, and Observer. [35] [36] [37]
Software design usually is directed by goals for the resulting system and involves problem-solving and planning – including both high-level software architecture and low-level component and algorithm design. In terms of the waterfall development process, software design is the activity of following requirements specification and before coding ...
The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation ...
Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not dependent upon any ...
An architectural model (in software) contains several diagrams representing static properties or dynamic (behavioral) properties of the software under design. [1] [2] [3] The diagrams represent different viewpoints of the system and the appropriate scope of analysis. The diagrams are created by using available standards in which the primary aim ...
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