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A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.
Composition has closure and is associative, since matrix multiplication is associative. Notice that both Ref(θ) and Rot(θ) have been represented with orthogonal matrices. These matrices all have a determinant whose absolute value is unity. Rotation matrices have a determinant of +1, and reflection matrices have a determinant of −1.
The reflection hyperplane can be defined by its normal vector, a unit vector (a vector with length ) that is orthogonal to the hyperplane. The reflection of a point about this hyperplane is the linear transformation:
Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...
Transformations with reflection are represented by matrices with a determinant of −1. This allows the concept of rotation and reflection to be generalized to higher dimensions. In finite-dimensional spaces, the matrix representation (with respect to an orthonormal basis) of an orthogonal transformation is an orthogonal matrix.
A Householder reflection (or Householder transformation) is a transformation that takes a vector and reflects it about some plane or hyperplane. We can use this operation to calculate the QR factorization of an m-by-n matrix with m ≥ n. Q can be used to reflect a vector in such a way that all coordinates but one disappear.
A reflection through an axis. In mathematics, a reflection (also spelled reflexion) [1] is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection.
(A reflection would not preserve handedness; for instance, it would transform a left hand into a right hand.) To avoid ambiguity, a transformation that preserves handedness is known as a rigid motion, a Euclidean motion, or a proper rigid transformation. In dimension two, a rigid motion is either a translation or a rotation.