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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [40] the only official modification tool Rockstar has released is Rockstar Editor, [41] a tool which allows users to record and edit ...

  3. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Model – The marketing name for the processor, assigned by Nvidia. Launch – Date of release for the processor. Code name – The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).

  4. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]

  5. Nvidia - Wikipedia

    en.wikipedia.org/wiki/Nvidia

    Nvidia was founded on April 5, 1993, [28] [29] [30] by Jensen Huang (who, as of 2025, remains CEO), a Taiwanese-American electrical engineer who was previously the director of CoreWare at LSI Logic and a microprocessor designer at AMD; Chris Malachowsky, an engineer who worked at Sun Microsystems; and Curtis Priem, who was previously a senior ...

  6. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    Best example of this is the X1600 XT. This card has a 3 to 1 ratio of pixel shader processors/texture mapping units. As a result, the X1600 XT achieves lower performance when compared to other GPUs of the same era and class (such as nVidia's 7600GT) [citation needed]. In the mid range, texture mapping can still very much be a bottleneck.

  7. DirectDraw Surface - Wikipedia

    en.wikipedia.org/wiki/DirectDraw_Surface

    The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs.

  8. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.

  9. GeForce 200 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_200_series

    2.5 5 512 12.8 GDDR3 64 10.1 3.3 — 72 14 Lower clocked versions of the GT218 core is also known as Nvidia ION 2: GeForce GT 220M 2009 G96b 55 PCIe 2.0 x16 32:16:8 500 1250 1000 1600 4 8 1024 16 25.6 DDR2 GDDR3 128 10.0 120 14 Rebranded 9600M GT @55 nm node shrink GeForce GT 230M June 15, 2009 GT216 40 PCIe 2.0 x16 48:16:8 500 1100 1600 4 8 ...