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The manga adaptation of Ocarina of Time has Navi serve a similar role as the video game, the two of them forming a mutual bond. [11] An official, non-canonical book titled Link and the Portal of Doom also features Navi. The plot takes place after the events of Ocarina of Time and involves Navi helping Link close a portal that threatens Hyrule. [12]
Ura Zelda was released on the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest. [86] [91] [93] According to Miyamoto, Ura Zelda was simple to port as it used few of the 64DD features. [91]
The Water Temple is an area from the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. It is the sixth dungeon encountered in the game. It was created by Ocarina of Time director Eiji Aonuma, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair ...
The Legend of Zelda: Ocarina of Time is the fifth main entry in The Legend of Zelda series, and the first to both be on the Nintendo 64 and in 3D. It was developed by Nintendo, with series protagonist Link tasked with rescuing Princess Zelda and Hyrule from the villain, Ganondorf. Link interacts with a variety of characters throughout the game ...
Ship of Harkinian is an unofficial open source port of the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time that runs on Microsoft Windows, Linux, macOS, Wii U, and Nintendo Switch. It has also been ported to the Android operating system by a third party developer .
The Legend of Zelda: Ocarina of Time 3D [b] is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. [2] [3] A remake of the original 1998 Nintendo 64 game, it features updated graphics, quality of life changes, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest.
IGN ' s Travis Fahs criticized the games for using a style similar to Zelda II: The Adventure of Link, for "insufferable" controls, and for the designers' poor understanding of the Legend of Zelda franchise. He noted, however, that the backgrounds looked decent considering the poor design of the CD-i's hardware. [35]
The Legend of Zelda: Breath of the Wild; The Legend of Zelda: Four Swords Adventures; The Legend of Zelda: Link's Awakening DX; The Legend of Zelda: Phantom Hourglass; The Legend of Zelda: Skyward Sword; The Legend of Zelda: Tears of the Kingdom; The Legend of Zelda: The Minish Cap; The Legend of Zelda: The Wind Waker; The Legend of Zelda ...