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HandBrake transcodes video and audio from nearly any format to a handful of modern ones, but it does not defeat or circumvent copy protection. [14] One form of input is DVD-Video stored on a DVD, in an ISO image of a DVD, or on any data storage device as a VIDEO_TS folder. As with DVDs, HandBrake does not directly support the decryption of Blu ...
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or any later version. This work is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied ...
Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.
AMD Radeon Software supports VCE with built in game capture ("Radeon ReLive") and use AMD AMF/VCE on APU or Radeon Graphics card to reduce FPS drop when capturing game or video content. [ 57 ] HandBrake added Video Coding Engine support in version 1.2.0 in December 2018.
Free and open-source software portal; libavcodec is a free and open-source [4] library of codecs for encoding and decoding video and audio data. [5]libavcodec is an integral part of many open-source multimedia applications and frameworks.
Matroska (styled Matroška) is a project to create a container format that can hold an unlimited number of video, audio, picture, or subtitle tracks in one file. [4] The Matroska Multimedia Container is similar in concept to other containers like AVI, MP4, or Advanced Systems Format (ASF), but is an open standard.
The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California, by McGraw-Hill/Osborne Media in 1984.
Chris Crawford on Game Design (ISBN 0-13-146099-4) is a book about computer and video game design by Chris Crawford.Although initially intended to be the second edition of The Art of Computer Game Design, the publisher decided, because it was a considerable expansion on the previous book, it should be considered a wholly new work. [1]