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ABCya.com was founded in 1996 by Alan Tortolani. [2] A public school teacher, Tortolani created his own activities for his students. Later, he decided to register a domain under ABCya.com. Tortolani chose this particular domain name "ABCya" to make it accessible to children and easy to type into a web browser.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
The Math Images Project is a wiki collaboration between Swarthmore College, the Math Forum at Drexel University, and the National Science Digital Library. The project aims to introduce the public to mathematics through beautiful and intriguing images found throughout the fields of math. The Math Images Project runs on MediaWiki software, as ...
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
In the United States, during fiscal 2024, revenue from the book fairs channel ($541.6 million) accounted for more than half of the company's revenue in the "Total Children's Book Publishing and Distribution" segment ($955.2 million), [38] and schools earned over $200 million in proceeds in cash and incentive credits.
The site was updated in 2014 to replace the Standard Grade section with National 4 and National 5 sections. Gaelic versions of these were also made available. Until 2014, in the Higher section, Biology, English, Geography, Maths, Chemistry, History, Modern Studies, Physics and the Scotland-only subject Scottish Gaelic were available.
JumpStart 2nd Grade (known as Jump Ahead Year 2 in the United Kingdom) is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.
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