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  2. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python has array index and array slicing expressions in lists, denoted as a[key], a [start: stop] or a [start: stop: step]. Indexes are zero-based, and negative indexes are relative to the end. Slices take elements from the start index up to, but not including, the stop index.

  4. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  5. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages.

  6. BASIC - Wikipedia

    en.wikipedia.org/wiki/BASIC

    BASIC (Beginners' All-purpose Symbolic Instruction Code) [1] is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers.

  7. Soft copy - Wikipedia

    en.wikipedia.org/?title=Soft_copy&redirect=no

    This page was last edited on 16 December 2022, at 14:27 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  9. Cut, copy, and paste - Wikipedia

    en.wikipedia.org/wiki/Cut,_copy,_and_paste

    Inspired by early line and character editors, such as Pentti Kanerva's TV-Edit, [4] that broke a move or copy operation into two steps—between which the user could invoke a preparatory action such as navigation—Lawrence G. "Larry" Tesler proposed the names "cut" and "copy" for the first step and "paste" for the second step.