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  2. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  3. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  4. Module pattern - Wikipedia

    en.wikipedia.org/wiki/Module_pattern

    This pattern can be implemented in several ways depending on the host programming language, such as the singleton design pattern, object-oriented static members in a class and procedural global functions. In Python, the pattern is built into the language, and each .py file is automatically a module.

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class.

  6. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  7. Xorshift - Wikipedia

    en.wikipedia.org/wiki/Xorshift

    Unlike xorshift+, xorshiftr+ does not return the sum of two variables derived from the state using xorshift-style steps, rather it returns a single variable with the very last operation in its cycle; however, it features an addition just before returning a value, namely in the phase of adjusting the seed for the next cycle; hence the "+" in the ...

  8. Object REXX - Wikipedia

    en.wikipedia.org/wiki/Object_REXX

    It is a follow-on and a significant extension of the Rexx programming language (called here "classic Rexx"), retaining all the features and syntax while adding full object-oriented programming (OOP) capabilities and other new enhancements. Following its classic Rexx influence, ooRexx is designed to be easy to learn, use, and maintain.

  9. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Visual C++ 2005 (also known as Visual C++ 8.0), which included MFC 8.0, was released in November 2005. This version supports .NET 2.0 and includes a new version of C++ targeted to the .NET framework with the purpose of replacing the previous version (Managed C++). Managed C++ for CLI is still available via compiler options, though.