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Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
Modularity is a measure of the structure of networks or graphs which measures the strength of division of a network into modules (also called groups, clusters or communities). Networks with high modularity have dense connections between the nodes within modules but sparse connections between nodes in different modules.
Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. [1] The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the complexity of each part behind an abstraction and interface". [2]
A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular [1] program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined ...
An object that applies this pattern can provide the equivalent of a namespace, providing the initialization and finalization process of a static class or a class with static members with cleaner, more concise syntax and semantics. It supports specific cases where a class or object can be considered structured, procedural data.
Classes may inherit from other classes, so they are arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names.
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]