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More recently, Sackett elaborated on the definition of maximum performance, saying that one can view it as the level of performance an employee can "produce on demand" if exerting maximum effort for a short period of time. This means that maximum performance cannot be due purely to luck or chance.
The demandingness objection is a common [1] [2] argument raised against utilitarianism and other consequentialist ethical theories. The consequentialist requirement that we maximize the good impartially seems to this objection to require us to perform acts that we would normally consider optional.
A business case captures the reasoning for initiating a project or task. [1] Many projects, but not all, are initiated by using a business case. [2] It is often presented in a well-structured written document, [3] but may also come in the form of a short verbal agreement or presentation.
Evidence for the dual process: a number of studies have supported the dual pathways to employee well being proposed by the JD-R model. It has been shown that the model can predict important organizational outcomes (e.g. [9] [10] [3] Taken together, research findings support the JD-R model's claim that job demands and job resources initiate two different psychological processes, which ...
Published surveys on estimation practice suggest that expert estimation is the dominant strategy when estimating software development effort. [3] Typically, effort estimates are over-optimistic and there is a strong over-confidence in their accuracy. The mean effort overrun seems to be about 30% and not decreasing over time.
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Employee motivation is an intrinsic and internal drive to put forth the necessary effort and action towards work-related activities. It has been broadly defined as the "psychological forces that determine the direction of a person's behavior in an organisation, a person's level of effort and a person's level of persistence". [1]
Learned helplessness is a term to explain a specific pattern of behavior that occurs in both animals and humans. When an animal or human is consistently exposed to an aversive condition (pain, unpleasant noise, etc.) and is unable to escape this condition, that animal or human will become helpless and stop attempting escape.