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  2. Galactic Civilizations IV - Wikipedia

    en.wikipedia.org/wiki/Galactic_Civilizations_IV

    Galactic Civilizations 4 received "mixed or average" reviews according to review aggregator Metacritic. [ 10 ] Wccftech praised the gameplay with "plenty to enjoy here, but this game may not quite have the gravitational pull needed to separate you from your 4X favorites", citing "a lack of guidance, bloated tech trees , and some other minor ...

  3. List of 4X video games - Wikipedia

    en.wikipedia.org/wiki/List_of_4X_video_games

    Civilization clone. 2006: Dominions 3: The Awakening: Illwinter Game Design: Fantasy: WIN, OSX, LIN: Turn based. Sequel to Dominions II: The Ascension Wars. 2006: Galactic Civilizations II: Dread Lords [13] Stardock: Sci-fi (Space) WIN: Turn based. Sequel to Galactic Civilizations. 2006: Space Empires V [30] Malfador: Sci-fi (Space) WIN: Sequel ...

  4. Galactic Civilizations - Wikipedia

    en.wikipedia.org/wiki/Galactic_Civilizations

    Galactic Civilizations II was released later that year, adding several new concepts and tweaks. It was followed by another version of Shipyards (which added both the ship design feature and improved governors/AI), and an expansion pack in April 1997, before Stardock was forced to withdraw from significant OS/2 development with the loss of their ...

  5. Civilization IV: Beyond the Sword - Wikipedia

    en.wikipedia.org/wiki/Civilization_IV:_Beyond...

    Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack of the turn-based strategy video game Civilization IV. [6] The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.

  6. Imperium: Galactic War review - AOL

    www.aol.com/news/2013-05-28-imperium-galactic...

    Foggy tutorials mar the otherwise rewarding social strategy of Imperium: Galactic War. It must be tough to be a Thanerian. When you look precisely like the subjects in C.M. Coolidge's kitschy ...

  7. Sins of a Solar Empire - Wikipedia

    en.wikipedia.org/wiki/Sins_of_a_Solar_Empire

    The game was met with positive reviews, holding an aggregate score of 88% based on 46 reviews at GameRankings, [3] and an aggregate score of 87/100 based on 52 reviews at Metacritic. [ 4 ] Much praise for the game has been directed towards the game's clever blend of RTS and 4X gameplay, the seamless zoom function, and the user-friendly Empire ...

  8. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    Commentators generally agree that Galactic Civilizations succeeds, which GamingNexus.com attributes to the game's use of programmable governors. [54] Sins of a Solar Empire was designed to reduce the incentives for micromanagement, [ 55 ] and reviewers found that the game's interface made empire management more elegant.

  9. Kardashev scale - Wikipedia

    en.wikipedia.org/wiki/Kardashev_scale

    Projection of the Kardashev scale to 2040 based on data from the International Energy Agency World Energy Outlook. Kardashev presented for the first time a classification of civilizations according to the level of the rate of their energy consumption, or ability to harness power, in an article entitled Transmission of Information by Extraterrestrial Civilizations, published in 1964 first in ...

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