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In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer.
FaceGen 3.3 allows the user to randomize, tween, normalize and exaggerate faces, and also includes algorithms for adjusting apparent age, ethnicity and gender. It also allows limited parametric control of facial expressions, and includes a set of phoneme expressions for the animation of characters with "speaking" roles.
Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...
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Face of the Future was a project established in 2005 [1] by the University of St Andrews and Perception Lab, funded by the EPSRC. [2] The website contained "Face Transformer", which enables users to transform their face into any ethnicity and age as well as the ability to transform their face into a painting (in the style of either Sandro Botticelli or Amedeo Modigliani).
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A facial recognition system [1] is a technology potentially capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services , and works by pinpointing and measuring facial features from a given image.