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Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes and Noirin Carmody. [1] Its most popular line of games is that of Broken Sword , a series which began in 1996 with Broken Sword: The Shadow of the Templars .
Broken Sword; Genre(s) Point-and-click adventure Adventure: Developer(s) Revolution Software (in partnership with Sumo Digital in 2006): Creator(s) Charles Cecil: Platform(s) Android, Game Boy Advance, iOS, Linux, Mac OS, Nintendo DS, Nintendo Switch, Palm OS, PlayStation, PlayStation 2, PlayStation 4, PlayStation Vita, Wii, Windows, Windows Mobile, Xbox, Xbox One
Revolution Software developed Gold and Glory on a modified version of the game engine from In Cold Blood. [8] It experienced a rapid development cycle. [7] Revolution described the game as "classically adventure orientated and aimed at a very broad market".
Revolution is designed to be an environment where non-programmers feel at ease and programmers feel not too uncomfortable (after getting used to "non-traditional" programming syntax). Like any programming language or development environment, opinions as to the degree to which those aims have been achieved vary greatly.
The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface.
Beneath a Steel Sky is a 1994 point-and-click adventure game developed by British developer Revolution Software and published by Virgin Interactive Entertainment for MS-DOS and Amiga home computers. It was made available as freeware – and with the source code released – for PC
Broken Sword II: The Smoking Mirror was conceived in 1997, by Charles Cecil, head of Revolution Software. [11] Charles Cecil was the director and writer of the game; [12] Tony Warriner, David Sykes, Jonathan Howard, Paul Porter, James Long, Patrick Skelton, Chris Rea and Pete Ellacot worked on the software side of the project. [13]
Edge ' s reviewer praised the game's use of "legend and modern-day intrigue", and believed that "Revolution Software finally escaped the shadow of Monkey Island et al. and [have] taken the graphic adventure to new levels in terms of both story and spectacle." The writer commented that, by weaving its "trans-European plot around the legends of ...
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