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  2. Numerical methods for ordinary differential equations - Wikipedia

    en.wikipedia.org/wiki/Numerical_methods_for...

    For example, the second-order equation y′′ = −y can be rewritten as two first-order equations: y′ = z and z′ = −y. In this section, we describe numerical methods for IVPs, and remark that boundary value problems (BVPs) require a different set of tools. In a BVP, one defines values, or components of the solution y at more than one ...

  3. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    There are algorithms for solving an LP in weakly-polynomial time, such as the ellipsoid method; however, they usually return optimal solutions that are not basic. However, Given any optimal solution to the LP, it is easy to find an optimal feasible solution that is also basic. [2]: see also "external links" below.

  4. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  5. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    If the constant term a 4 = 0, then one of the roots is x = 0, and the other roots can be found by dividing by x, and solving the resulting cubic equation, a 0 x 3 + a 1 x 2 + a 2 x + a 3 = 0. {\displaystyle a_{0}x^{3}+a_{1}x^{2}+a_{2}x+a_{3}=0.\,}

  6. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    Some of the local methods assume that the graph admits a perfect matching; if this is not the case, then some of these methods might run forever. [1]: 3 A simple technical way to solve this problem is to extend the input graph to a complete bipartite graph, by adding artificial edges with very large weights. These weights should exceed the ...

  7. Relaxation (iterative method) - Wikipedia

    en.wikipedia.org/wiki/Relaxation_(iterative_method)

    These equations describe boundary-value problems, in which the solution-function's values are specified on boundary of a domain; the problem is to compute a solution also on its interior. Relaxation methods are used to solve the linear equations resulting from a discretization of the differential equation, for example by finite differences.

  8. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  9. Frobenius solution to the hypergeometric equation - Wikipedia

    en.wikipedia.org/wiki/Frobenius_solution_to_the...

    Since z = 1 − x, the solution of the hypergeometric equation at x = 1 is the same as the solution for this equation at z = 0. But the solution at z = 0 is identical to the solution we obtained for the point x = 0, if we replace each γ by α + β − γ + 1. Hence, to get the solutions, we just make this substitution in the previous results.