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  2. Cavalry draw - Wikipedia

    en.wikipedia.org/wiki/Cavalry_draw

    The cavalry draw is performed in three steps: Rotate the wrist, placing the top of the hand toward the shooter's body. Slip the hand between the body and the butt of the pistol, grasping the pistol's stock in normal shooting grip.

  3. Category:Katana Engine games - Wikipedia

    en.wikipedia.org/wiki/Category:Katana_Engine_games

    Download QR code; Print/export Download as PDF; Printable version; ... Pages in category "Katana Engine games" The following 8 pages are in this category, out of 8 ...

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  5. Bushido Blade (video game) - Wikipedia

    en.wikipedia.org/wiki/Bushido_Blade_(video_game)

    The game features eight weapons to choose from in many of its modes: katana, nodachi, long sword, saber, broadsword, naginata, rapier, and sledgehammer. [5] Except the European weapons, which are noticeably shorter than historical counterparts, each weapon has a realistic weight and length, [ 7 ] giving each one fixed power, speed, and an ...

  6. Japanese sword - Wikipedia

    en.wikipedia.org/wiki/Japanese_sword

    Blades whose length is next to a different classification type are described with a prefix 'O-' (for great) or 'Ko-' (for small), e.g. a Wakizashi with a length of 59 cm is called an O-wakizashi (almost a Katana) whereas a Katana of 61 cm is called a Ko-Katana (for small Katana; but note that a small accessory blade sometimes found in the ...

  7. Tachi - Wikipedia

    en.wikipedia.org/wiki/Tachi

    Comparison between the tangs (nakago) of a katana (left) and tachi (right). The signature (銘, mei) on the tachi tang was inscribed so it was always on the side of the tang facing outward as either sword was worn. With a few exceptions, katana and tachi can be distinguished from each other, if signed, by the location of the signature (mei) on ...

  8. Niten Ichi-ryū - Wikipedia

    en.wikipedia.org/wiki/Niten_Ichi-ryū

    Hyohō Niten Ichi-ryū (兵法 二天 一流), which can be loosely translated as "the school of the strategy of two heavens as one", is a koryū (ancient school), transmitting a style of classical Japanese swordsmanship conceived by Miyamoto Musashi.

  9. Kitana - Wikipedia

    en.wikipedia.org/wiki/Kitana

    John Tobias' sketch of unused character "Kitsune" from the original Mortal Kombat, and his concept art for Kitana in Ultimate Mortal Kombat 3. Early development of the original Mortal Kombat featured a character named "Kitsune", conceived by series co-creator and character designer John Tobias and inspired by the character of Princess Mariko from Jordan Mechner's 1984 computer game Karateka. [10]