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Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model. This basic shape is then used to sculpt out the final model.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
The views of the 3D object are like the panels of a box that envelopes the object, and the panels pivot as they open up flat into the plane of the drawing. [6] Thus the left view is placed on the left and the top view on the top; and the features closest to the front of the 3D object will appear closest to the front view in the drawing.
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.
A cutaway drawing is a technical illustration, in which part of the surface of a three-dimensional model is removed in order to show some of the model's interior in relation to its exterior. The purpose of a cutaway drawing is to "allow the viewer to have a look into an otherwise solid opaque object.
In each, the appearances of views may be thought of as being projected onto planes that form a six-sided box around the object. Although six different sides can be drawn, usually three views of a drawing give enough information to make a three-dimensional object. Projection views of a simple house from the book "Radford's mechanical drawing" (1912)
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Plot of normalized function (i.e. ()) with its spectral frequency components.. The unitary Fourier transforms of the rectangular function are [2] = = (), using ordinary frequency f, where is the normalized form [10] of the sinc function and = (/) / = (/), using angular frequency , where is the unnormalized form of the sinc function.