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The Tetris Company, Inc. (TTC) is the manager and licensor for the Tetris brand to third parties. [1] It is an American company based in Nevada and owned by the Tetris creator Alexey Pajitnov and Henk Rogers. [2] The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. [3]
Tetris is the second-best-selling video game franchise, with over 520 million sales, mostly on mobile. Tetris has been influential in the genre of puzzle video games and popular culture. It is an early example of a casual game and it is represented in a vast array of media such as architecture and art. It has been the subject of academic ...
Tetris, also known as classic Tetris, is a puzzle video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Based on Tetris (1985) by Alexey Pajitnov, it was released after a legal battle between Nintendo and Atari Games, who had previously released a console port outside of the terms of their Tetris license.
Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]
Atari and Nintendo had several contemporaneous lawsuits, including a dispute over the rights to publish Tetris. [22] [27] Nintendo successfully sued Atari Games subsidiary Tengen, establishing their exclusivity over the Tetris license, and hastening the decline of Tengen's business. [28]
[8] [9] For the console's North American release in 1985 as the Nintendo Entertainment System, Nintendo redesigned the cartridge to accommodate the console's front-loading, videocassette recorder-derived socket by nearly doubling its height and increasing its width by one centimeter (0.39 in), resulting in a measurement of 13.3 cm (5.2 in) high ...
In weighing these arguments, Wolfson noted that Mino copied Tetris much more closely than a game like Dr. Mario, a game that utilized the rules of Tetris to express a similar idea in a unique and non-infringing way. [14] Wolfson also examined at Mino's marketing materials to determine if they infringed the trade dress of Tetris.
Marathon mode is the classic version of Tetris, where a point system along with number of lines cleared were kept as indicators of progress. [3] The level of speed was chosen prior to starting the mode of gameplay. There were 15 levels total, and like Magic mode, this mode ends after all 15 levels have been completed.