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Project Wingman is a combat flight action game similar to the Ace Combat series in which the player flies a combat plane into battle and destroys enemy targets. The player can choose from a wide selection of planes inspired by real-life combat planes and equip the plane with special weapons.
Project Wingman Mark I (PW-Mk.I): an experimental fighter aircraft powered by cordium (an unstable material from the game's universe, used as extremely potent fuel and powerful explosives) Along with being armed with a railgun that fires plasma orbs, its main weapon is the BML-U (Burst Missile Launcher-Universal).
Ace Combat 04: Shattered Skies (2001) was the first game in the series to be developed by Project Aces, then-known as the "AC04 Project". Released for the PlayStation 2 and renamed Ace Combat: Distant Thunder in Europe, it was the first entry in the series to thoroughly flesh out Strangereal as the main setting.
External ARTCC subset. (Block of discrete codes except that xx00 is used as a non-discrete code after all discrete codes are assigned.) [3] 3100, 3200, 3300, 3400, 3500, 3600, 3700 US: External ARTCC subsets. (Blocks of discrete codes except that xx00 is used as a non-discrete code after all discrete codes are assigned.) [3] 4000 Australia
An aircraft type designator is a two-, three- or four-character alphanumeric code designating every aircraft type (and some sub-types) that may appear in flight planning. These codes are defined by both the International Civil Aviation Organization (ICAO) and the International Air Transport Association (IATA).
Players fly fighter aircraft and must complete a variety of mission objectives, such as destroying squadrons of enemy planes or protecting a base from an invading unit. Namco directors Takuya Iwasaki and Atsushi Shiozawa designed Electrosphere to be visually distinct from other combat flight simulators, using Ace Combat 2 as a base for the game ...
A unique element of Ace Combat Zero is the Ace Style system, a reputation system that greatly affects gameplay. The player's Ace Style is affected by the player's actions during the campaign; for example, if the player shoots down a crippled aircraft, destroys a surrendering enemy, or attacks a neutral or non-combatant entity (all marked by yellow icons, as opposed to red and green for enemies ...
The project generally considers any article related to aviation to be within its scope. Our primary work is concentrated in a number of broad areas: Aviation concepts (e.g., stall, mach) Aviation technologies not part of an airplane (e.g., airport surveillance radar) Articles about aircraft types (e.g., airliner, interceptor aircraft, helicopter)