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  2. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  3. 3D rig - Wikipedia

    en.wikipedia.org/wiki/3D_rig

    The mirror rig is the one to choose for shooting live action film. “It makes the best 3D pictures, and some stereographers would say ‘the only good 3D pictures’”. [ 7 ] Because the cameras in this set-up aren’t physically in their way, the distance between the optical axes of the cameras can be smaller than the size of the lenses and ...

  4. 7 Best Beach Umbrellas for Your Next Beach Day - AOL

    www.aol.com/lifestyle/7-best-beach-umbrellas...

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  5. Umbrella - Wikipedia

    en.wikipedia.org/wiki/Umbrella

    Brolly is a slang word for umbrella, used often in Australia, Ireland, Kenya, New Zealand, South Africa, and the United Kingdom. Bumbershoot is a rare and fanciful Americanism from the late 19th century. [8] A parasol may also be called a sunshade, rainshade, snowshade, or beach umbrella (US English).

  6. Onion skinning - Wikipedia

    en.wikipedia.org/wiki/Onion_skinning

    Onion skin of frame 7 of this image showing previous 3 frames. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence.

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Typical examples of morph targets used in facial animation is a smiling mouth, a closed eye, and a raised eyebrow. Early 3D videogames, such as Quake [3] and Crash Bandicoot use per-vertex animation for all character animations. When used for facial animation, these morph target are often referred to as "key poses".

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