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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.
Hanger bolt - Bolt that has no head, machine threaded body followed by a wood threaded screw tip. Allow nuts to be attached to what is really a screw. Hex bolt - Bolt with a hexagonal head and threaded shank. Section immediately under head may be unthreaded for fastening thicker materials. J bolt - Bolt shaped like the letter J, used for tie downs.
Drawing of round head rivets, 1898 A typical technical drawing of a universal head solid rivet Riveters work on the Liberty ship SS John W. Brown (December 2014).. Rivet holes have been found in Egyptian spearheads dating back to the Naqada culture of between 4400 and 3000 B.C. Archeologists have also uncovered many Bronze Age swords and daggers with rivet holes where the handles would have been.