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  2. Phaser (game framework) - Wikipedia

    en.wikipedia.org/wiki/Phaser_(game_framework)

    Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. [1] It is free software developed by Photon Storm. [2] Phaser uses both a canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for fast rendering across desktop and mobile.

  3. PlayCanvas - Wikipedia

    en.wikipedia.org/wiki/PlayCanvas

    PlayCanvas is an open-source [1] 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. [2] It runs in modern browsers that support WebGL, including Mozilla Firefox and Google Chrome. The engine is capable ...

  4. Canvas element - Wikipedia

    en.wikipedia.org/wiki/Canvas_element

    The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: C++: Yes 2D Windows, PlayStation 2, Xbox One, Xbox Series X/S

  6. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    OpenFL supports rendering in OpenGL, Cairo, Canvas, SVG and even HTML5 DOM. In the browser, WebGL is the default renderer but if unavailable then canvas (CPU rendering) is used. [21] Certain features (shape.graphics or bitmapData.draw) will use CPU rendering, but the display list remains GPU accelerated as far as possible. [21]

  7. Babylon.js - Wikipedia

    en.wikipedia.org/wiki/Draft:BabylonJS

    Babylon.js is a JavaScript library and 3D engine for displaying real time 3D graphics in a web browser via HTML5. ... 3D game engine, ... 5 canvas element using a ...

  8. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvas on HTML5, and proprietary APIs on consoles. The engine's primary element is an IDE with built-in editors for raster graphics, level design, scripting, paths, and shaders (GLSL or HLSL). [7]

  9. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    It uses an HTML5 Canvas application programming interface (API). All things visible in Snap! are morphs themselves, i.e. all buttons, sliders, dialog boxes, menus, entry fields, text rendering, blinking cursors etc. are created with morphic.js rather than using HTML DOM elements.