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The Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating ...
The Games Rating Authority (GRA), previously known as the Video Standards Council (VSC), is an administrator of the PEGI system of age rating for video games.It was established in 1989, as the VSC, originally with the purpose of helping retailers to adhere to the Video Recordings Act 1984 and educating retailers on its requirements.
There has been a correlation between the M rating and sales; a 2007 study by Electronic Entertainment Design and Research found that M-rated games "have both the highest average Metacritic scores and the highest average gross sales in the United States", and NPD Group found that 7 of the top 20 video games of 2010 (including the #1 game, Call ...
PEGI (/ ˈ p ɛ ɡ i / PEG-ee), short for Pan-European Game Information, [1] is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of ...
A content rating (also known as maturity rating) [1] [2] rates the suitability of TV shows, movies, comic books, or video games to this primary targeted audience. [3] [4] [5] A content rating usually places a media source into one of a number of different categories, to show which age group is suitable to view media and entertainment.
The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
The number of mobile game players in the US is higher than it has ever been at more than 191 million people, or 57.3% of the population. [14]The average age of a U.S. gamer is 35, the average number of years a U.S. gamer has been playing games is 13. [8]