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COBOL defines an include directive indicated by copy in order to include a copybook. Generally, for C/C++ the include directive is used to include a header file, but can include any file. Although relatively uncommon, it is sometimes used to include a body file such as a .c file. The include directive can support encapsulation and reuse ...
CMake can generate project files for several popular IDEs, such as Microsoft Visual Studio, Xcode, and Eclipse CDT. It can also produce build scripts for MSBuild or NMake on Windows; Unix Make on Unix-like platforms such as Linux , macOS , and Cygwin ; and Ninja on both Windows and Unix-like platforms.
For #include guards to work properly, each guard must test and conditionally set a different preprocessor macro. Therefore, a project using #include guards must work out a coherent naming scheme for its include guards, and make sure its scheme doesn't conflict with that of any third-party headers it uses, or with the names of any globally visible macros.
Configuration files are CMake scripts, which use a programming language specialized to software builds, said by its designers to be simple and compact. Automatic dependency analysis built-in for C, C++, Fortran and Java, Support of SWIG, Qt, FLTK via the CMake scripting language,
Maintainability is primarily affected by the role the artifact fulfills. The role can be either practical or symbolic. In the earliest stages of software development, artifacts may be created by the design team to serve a symbolic role to show the project sponsor how serious the contractor is about meeting the project's needs.
When a linker links modules to create a shared library, it merges the GOTs and sets the final offsets in code. It is not necessary to adjust the offsets when loading the shared library later. [7] Position-independent functions accessing global data start by determining the absolute address of the GOT given their own current program counter value.
In computing, a library is a collection of resources that is leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text.
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.