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  2. CMake - Wikipedia

    en.wikipedia.org/wiki/CMake

    CMake was inspired by multiple contemporary tools. pcmaker – developed by Ken Martin and others to support building the Visualization Toolkit (VTK) – converted Unix Make files into NMake files for building on Windows. [4] gmake supported Unix and Windows compilers, but its design led to issues that were hard to resolve. Both tools were ...

  3. Talk:CMake - Wikipedia

    en.wikipedia.org/wiki/Talk:CMake

    Too much details to include in short-desc, so just leave compiler-independent out. It does not generate a build system. A build system is one or more build tools. cmake generates config files for a build tool (on the host platform) which can then be used to actually build.

  4. Artifact (software development) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(software...

    Maintainability is primarily affected by the role the artifact fulfills. The role can be either practical or symbolic. In the earliest stages of software development, artifacts may be created by the design team to serve a symbolic role to show the project sponsor how serious the contractor is about meeting the project's needs.

  5. Include directive - Wikipedia

    en.wikipedia.org/wiki/Include_directive

    COBOL defines an include directive indicated by copy in order to include a copybook. Generally, for C/C++ the include directive is used to include a header file, but can include any file. Although relatively uncommon, it is sometimes used to include a body file such as a .c file. The include directive can support encapsulation and reuse ...

  6. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    In computing, a library is a collection of resources that is leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text.

  7. Hard coding - Wikipedia

    en.wikipedia.org/wiki/Hard_coding

    Hard coding requires the program's source code to be changed any time the input data or desired format changes, when it might be more convenient to the end user to change the detail by some means outside the program. [1] Hard coding is often required, but can also be considered an anti-pattern. [2]

  8. Symbolic link - Wikipedia

    en.wikipedia.org/wiki/Symbolic_link

    Symbolic links are different from hard links. Hard links do not link paths on different volumes or file systems, whereas symbolic links may point to any file or directory irrespective of the volumes on which the link and target reside. Hard links always refer to an existing file, whereas symbolic links may contain an arbitrary path that does ...

  9. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.