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  2. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...

  3. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming theorists gained a major ally in the 1970s after IBM researcher Harlan Mills applied his interpretation of structured programming theory to the development of an indexing system for The New York Times research file. The project was a great engineering success, and managers at other companies cited it in support of ...

  4. Jackson structured programming - Wikipedia

    en.wikipedia.org/wiki/Jackson_Structured_Programming

    At the time that JSP was developed, most programs were batch COBOL programs that processed sequential files stored on tape. A typical program read through its input file as a sequence of records, so that all programs had the same structure— a single main loop that processed all of the records in the file, one at a time.

  5. It is known as the "Wizard Book" in hacker culture. [1] It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996.

  6. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    1 byte 8 bits Byte, octet, minimum size of char in C99( see limits.h CHAR_BIT) −128 to +127 0 to 255 2 bytes 16 bits x86 word, minimum size of short and int in C −32,768 to +32,767 0 to 65,535 4 bytes 32 bits x86 double word, minimum size of long in C, actual size of int for most modern C compilers, [8] pointer for IA-32-compatible processors

  7. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. [1] Paradigms are separated along and described by different dimensions of programming.

  8. Template metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Template_metaprogramming

    The use of templates as a metaprogramming technique requires two distinct operations: a template must be defined, and a defined template must be instantiated.The generic form of the generated source code is described in the template definition, and when the template is instantiated, the generic form in the template is used to generate a specific set of source code.

  9. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements. A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured programming language.

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    structural programming wikipediastructural programming examples