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Dataman was an educational toy calculator with mathematical games to aid in learning arithmetic. [ 1 ] [ 2 ] It had an 8-digit vacuum fluorescent display (VFD), [ 3 ] and a keypad. [ 4 ] Dataman was manufactured by Texas Instruments [ 5 ] and was launched on 5 June 1977.
1–2 Excellent At this confidence level, positional measurements are considered accurate enough to meet all but the most sensitive applications. 2–5 Good Represents a level that marks the minimum appropriate for making accurate decisions. Positional measurements could be used to make reliable in-route navigation suggestions to the user. 5–10
We refer to second-order cone programs as deterministic second-order cone programs since data defining them are deterministic. Stochastic second-order cone programs are a class of optimization problems that are defined to handle uncertainty in data defining deterministic second-order cone programs. [10]
A linear programming problem is one in which we wish to maximize or minimize a linear objective function of real variables over a polytope.In semidefinite programming, we instead use real-valued vectors and are allowed to take the dot product of vectors; nonnegativity constraints on real variables in LP (linear programming) are replaced by semidefiniteness constraints on matrix variables in ...
In cooperative game theory, the nucleolus of a cooperative game is the solution (i.e., allocation of payments to players) that maximizes the smallest excess of a coalition (where the excess is the difference between the payment given to the coalition and the value the coalition could get by deviating).
That is to say: 5>4>3 (3 over 4 over 5) is valid; 5>4>2 (with 2 over 4) is invalid. Exactly 1 of the top labels (disk number or empty base) is even (for even n; otherwise exactly 1 is odd). A bit with the same value as the previous digit means that the corresponding disk is stacked on top of the previous disk.
In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.
The Little Professor was first released by Texas Instruments on June 13, 1976. [5] As the first electronic educational toy, [6] [7] the Little Professor is a common item on calculator collectors' lists. [8] In 1976, the Little Professor cost less than $20. More than 1 million units sold in 1977. [9]