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Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. [1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
Fantastic Wilderlands Beyonde is a campaign setting that describes the locations on four large wilderness maps (Wilderlands Maps 7-10). [2]This supplement presents the vast wilderness areas of the Desert Lands (#7), Sea of Five Winds (#8), Elphand Lands (#9), and Lenap (#10), [3] in full detail on maps for the gamemaster with a general overview of these regions on maps for the players.
The multiple worlds that make up the setting of the Kingdom Hearts franchise. Kingdom Hearts: 2002: V M Dinotopia: James Gurney: An island where humans and dinosaurs peacefully coexist. Dinotopia: A Land Apart from Time: 1992: N T F V Discworld: Terry Pratchett: A vast disc of land resting on four elephants which stand on a giant turtle.
He gave the colored maps high marks, and found the detailed town of Daggerford a good start for a new campaign in the area, providing everything necessary for the Dungeon Master. Stylo considered the description of various cities, towns and locations of the North in the "Cities" book detailed, including rumors providing adventure hooks.
F.A.N.G has developed the ability to resist poison of all types regardless of its strength or origins, due to his skill in mixing toxins as well as his training as an assassin. The idea of a fighter who uses poison in the Street Fighter games was originally considered during development of Street Fighter III: 3rd Strike , when the team members ...
The Savage Frontier (FR5) was written by Jennell Jaquays [a] and published by TSR in 1988 as a 64-page booklet with a large color map and an outer folder. [1]Shannon Appelcline explained that Frank Mentzer's Aquaria setting was initially published as four adventure modules for the RPGA, and presumably to be included as part of the Greyhawk setting; after these modules were collected and ...