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After the "Rookie" license, which all players start at, iRacing uses a letter-grade licensing system, with grades of D, C, B, and A, from lowest to highest. There is also a Pro license, which is reserved for drivers who qualify for the premier eSports series hosted by iRacing.com, such as the eNASCAR iRacing Series and the Porsche eSports Supercup.
Also, iRacing.com and NASCAR started an Online Racing Series which started in 2010 and the NASCAR Peak Antifreeze Series later that year. iRacing and NASCAR had a close partnership and by the start of the 2014 season, the simulation had every car make/model that has run in Sprint Cup from 2013 and 2014 seasons and every track that the NASCAR ...
eNASCAR was launched in 2018, by the parent company, NASCAR, to act as the Esports arm of the auto-racing body. The organization primarily uses the iRacing game via a PC platform for organizing its competitions, but has previously used other systems, such as those created by Xbox and PlayStation, and other games.
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The eNASCAR iRacing Pro Invitational Series was a series of iRacing sim racing events originally organized for NASCAR drivers to compete in after its 2020 seasons were put on hold due to the COVID-19 pandemic. [1] Drivers from all of NASCAR's series competed in races, including Hall of Fame drivers Dale Earnhardt Jr., Bobby Labonte, and Jeff ...
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The layout is similar to the version used in 2021 for the eNASCAR iRacing Pro Invitational Series, with minor differences in the lanes that are used in turns 4, 5, 10, and 11. [ 1 ] As a street course, the track is a temporary fixture along roads that are normally open to regular traffic.
On February 9, 2010, the first-ever NASCAR-sanctioned esports series began when Dale Earnhardt Jr. won the inaugural race at a simulated version of Daytona International Speedway. [6] The series became one of the eSport World Championships that is recognized by iRacing and one three recognized eSport series sanctioned by NASCAR.