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The Corrupted Blood debuff being spread among characters in Ironforge, one of World of Warcraft's in-game cities. The Corrupted Blood incident (also known as the World of Warcraft pandemic) [1] [2] took place between September 13 and October 8, 2005, in World of Warcraft, a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment.
She singled out the well known "corrupted blood" epidemic as the perfect example of how virtual worlds can provide insight into real behavior under unique circumstances.Though it sounds like she ...
The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls. Upon engaging the final boss, players were stricken by a debuff called "Corrupted Blood" which would periodically sap their ...
Please also provide how this event is realted to corrupted blood. Corrupted blood was a spell bug that caused a plague-epidemic in a vitual world (actually across multiple servers) - while the exploit in runescape relates one player using it too conduct unauthorised PKs over a one hour period before being banned for EULA-violation, not a plague ...
Like all such events, it lives in the shadow of the most memorable pre-expansion event in WoW's long history: the zombie plague. It debuted almost exactly six years ago, and Blizzard has never ...
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10 Why the hell is this "plague" being compared to real-life plagues?
Corrupted Blood incident, a virtual plague that occurred in the video game World of Warcraft; Plague Inc., a strategy game for smartphones and tablets by Ndemic Creations; Plague!, a card game about the Black Plague in England; Plague of Shadows (Plague Knight), a character and DLC gamemode for Shovel Knight