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Prism correction is measured in prism dioptres. A prescription that specifies prism correction will also specify the "base". The base is the thickest part of the lens and is opposite from the apex. Light will be bent towards the base and the image will be shifted towards the apex.
1. The technique of shooting a widescreen picture on visual recording media with a non-widescreen native aspect ratio. 2. A projection format in which a distorted image is "stretched" by an anamorphic projection lens to recreate the original aspect ratio on the viewing screen.
Stereoscopy is the production of the illusion of depth in a photograph, movie, or other two-dimensional image by the presentation of a slightly different image to each eye, which adds the first of these cues ( stereopsis ). The two images are then combined in the brain to give the perception of depth.
Description ( notes ) AC. Anterior chamber. fluid-filled space between the iris and the endothelium. AC 4/4. Grade 4 anterior chamber angle. open angle between cornea and iris. AC 3/4. Grade 3 anterior chamber angle.
Visual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum reflected by objects in the environment. This is different from visual acuity, which refers to how clearly a ...
Viewfinder. In photography, a viewfinder is a small window the photographer looks through to see what a photo will look like before they capture it. [1] Some viewfinders see directly through the lens, whereas others are separate and show an approximation of what the photo will look like. The second type is much simpler to design, but creates a ...
In photography, reciprocity is the inverse relationship between the intensity and duration of light that determines the reaction of light-sensitive material. Within a normal exposure range for film stock, for example, the reciprocity law states that the film response will be determined by the total exposure, defined as intensity × time.
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...