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  2. What financial pros wish they knew about investing when they ...

    www.aol.com/finance/financial-pros-wish-knew...

    Here’s a look at what a group of financial experts wish they’d known when they were young. Day trading isn’t investing. Investing is a long game. Many new investors, lured by the fast-paced ...

  3. Zazzle - Wikipedia

    en.wikipedia.org/wiki/Zazzle

    Zazzle. Zazzle is an American online marketplace that allows designers and customers to create their own products with independent manufacturers (clothing, posters, etc.), as well as use images from participating companies. Zazzle has partnered with many brands to amass a collection of digital images from companies like Disney, Warner Brothers ...

  4. 4 Pics 1 Word Cheats and Tips Guide - AOL

    www.aol.com/.../12/whats-the-word-cheats-tips-guide

    4 Pics 1 Word is a smash-hit mobile game and like all great games, the premise is wonderfully simple. You are given four pictures and only one word can describe them all. This game is fire and it ...

  5. How to invest every month, according to financial advisors - AOL

    www.aol.com/finance/invest-every-month-according...

    Cover the basics. Before you start investing, there are two important steps to take: make sure you have a fully funded emergency fund and pay off high-interest debt. Financial advisors typically ...

  6. 9 investing tips for the working class - AOL

    www.aol.com/article/2016/03/04/9-investing-tips...

    With that fact in mind, here are nine tips that working-class individuals can use to help improve their investment returns. Related: Investing for Beginners: What First-Time Investors Need to Know 1.

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  9. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The primary advantage of deferred shading is the decoupling of scene geometry from lighting. Only one geometry pass is required, and each light is only computed for those pixels that it actually affects. This gives the ability to render many lights in a scene without a significant performance hit. [5] There are some other advantages claimed for ...