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The HarmonyOS Cockpit is Huawei's solution for electric and autonomous cars powered by its Kirin line of a system-on-chip (SoC), augmented reality head-up displays (AR-HUD) and smart instrument cluster. Huawei opened up the APIs of HarmonyOS Cockpit to help automobile OEMs, suppliers and ecosystem partners in developing different features.
1995: Oldsmobile introduced the first GPS navigation system available in a United States production car, called GuideStar. [20] The navigation system was developed in cooperation with Zexel. Zexel partnered with Avis Car Rental to make the system widely available in rental cars. This provided many in the United States general public with their ...
Here Mobile SDK Premium Edition 3.0 extends the functionality to include vector maps, turn-by-turn guidance, truck routing, 3D venue maps and augmented reality. Offline Enterprise Maps (for truck attributes and congestion zones) and LiveSight pedestrian guidance are also provided in this latest version of the SDK. [ 94 ]
2012: Pioneer Corporation introduced a navigation system that projects a HUD in place of the driver's visor that presents animations of conditions ahead, a form of augmented reality (AR). [3] [4] These displays are becoming increasingly available in production cars, and usually offer speedometer, tachometer, and navigation system displays.
This category refers to technologies commonly found in cars. Many of these technologies also have other applications. Many of these technologies also have other applications. Contents
Ford is looking into the possibility of designing cars in virtual reality. The automaker has started experimenting with Gravity Sketch, a tool that allows its designers to draw 3D cars in VR and ...
Commercial augmented reality (CAR) describes augmented reality (AR) applications that support various B2B (Business-to-Business) and B2C (Business-to-Consumer) commercial activities, particularly for the retail industry. The use of CAR started in 2010 with virtual dressing rooms for E-commerce. [1]
Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment.