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  2. Digital storytelling - Wikipedia

    en.wikipedia.org/wiki/Digital_storytelling

    Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [ 1 ] [ 2 ] [ 3 ] museums, [ 4 ] libraries, [ 5 ] social work and health settings, [ 6 ] [ 7 ] and communities. [ 8 ]

  3. Transmedia storytelling - Wikipedia

    en.wikipedia.org/wiki/Transmedia_storytelling

    The study of transmedia storytelling—a concept introduced by Henry Jenkins, author of the seminal book Convergence Culture—is an emerging subject. Because of the nature of new media and different platforms, varying authors have different understandings of it.

  4. Interactive storytelling - Wikipedia

    en.wikipedia.org/wiki/Interactive_storytelling

    Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.

  5. Digital Literacy Tips for Older Adults

    www.aol.com/news/digital-literacy-tips-older...

    Oct. 13—(Family Features) If current trends continue, decades of gentle teasing and jokes about older adults' confusion with technology may be on their way out. Not only do digital tools and ...

  6. Interactive storybook - Wikipedia

    en.wikipedia.org/wiki/Interactive_storybook

    Such stories are usually published as software on CD-ROMs. They have also been referred to as computer books [1], picture book programs, [1] books-on-disk, [2] talking books, [3] [4] or living books. [4] This software is targeted at young readers (usually kindergarten to second grade) for educational purposes.

  7. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    One of the most influential and popular gamebook series was the Fighting Fantasy series, which started in 1980 when a Puffin Books representative saw a hall full of 5,000 people playing Dungeons & Dragons and asked Ian Livingstone and Steve Jackson to make a book about role-playing games. They instead offered the idea of a book which simulated ...

  8. Electronic publishing - Wikipedia

    en.wikipedia.org/wiki/Electronic_publishing

    In December 2004, Google created Google Books, a project to digitize all the books available in the world (over 130 million books) to make them accessible online. [16] 10 years later, 25 000 000 books, from a hundred countries and in 400 languages, are on the platform. This was possible because by that time, robotic scanners could digitize ...

  9. How Seniors Can Simplify Their Finances With Digital Payments ...

    www.aol.com/seniors-simplify-finances-digital...

    Digital Payment Service: Book tickets and hotels effortlessly online, plus get those extra security benefits. monkeybusinessimages // istockphoto Peer-to-Peer Transactions

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