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In computing, a stack trace (also called stack backtrace [1] or stack traceback [2]) is a report of the active stack frames at a certain point in time during the execution of a program. When a program is run, memory is often dynamically allocated in two places: the stack and the heap. Memory is continuously allocated on a stack but not on a ...
Thus, a dynamic call graph can be exact, but only describes one run of the program. A static call graph is a call graph intended to represent every possible run of the program. The exact static call graph is an undecidable problem, so static call graph algorithms are generally overapproximations. That is, every call relationship that occurs is ...
This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software , the details are normally hidden and automatic in high-level programming languages .
Trace trees are used in tracing just-in-time compilation where tracing is used during code execution to look for hot spots before compilation. When those hot spots are entered again the compiled code is run instead. Each statement executed is traced, including within other function calls, and the entire execution path is compiled. This is ...
The stack is often used to store variables of fixed length local to the currently active functions. Programmers may further choose to explicitly use the stack to store local data of variable length. If a region of memory lies on the thread's stack, that memory is said to have been allocated on the stack, i.e. stack-based memory allocation (SBMA).
Newer processors contain a dedicated stack engine to optimize stack operations. Pentium M was the first x86 processor to introduce a stack engine. In its implementation, the stack pointer is split among two registers: ESP O , which is a 32-bit register, and ESP d , an 8-bit delta value that is updated directly by stack operations.
Tracing follows function calls, which leads to them being inlined into the trace. Tracing continues until the loop reaches its end and jumps back to the start. Since the trace is recorded by following one concrete execution path of the loop, later executions of that trace can diverge from that path.
In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.