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  2. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    The code that a programmer writes should be simple. Complicated logic for achieving a simple thing should be kept to a minimum since the code might be modified by another programmer in the future. The logic one programmer implemented may not make perfect sense to another. So, always keep the code as simple as possible. [21]

  3. Programming ethics - Wikipedia

    en.wikipedia.org/wiki/Programming_Ethics

    From the Code of Ethics and Professional Conduct (ACM): [3] Contribute to society and human well-being. Programmers should work to develop computer systems that can reduce negative consequences to society, such as threats to safety and health, and that can make everyday activities and work easier.

  4. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible. Check the return value of all non-void functions, or cast to void to indicate the return value is useless.

  5. You aren't gonna need it - Wikipedia

    en.wikipedia.org/wiki/You_aren't_gonna_need_it

    YAGNI is a principle behind the XP practice of "do the simplest thing that could possibly work" (DTSTTCPW). [2] [3] It is meant to be used in combination with several other practices, such as continuous refactoring, continuous automated unit testing, and continuous integration.

  6. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

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    mail.aol.com

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  9. Code refactoring - Wikipedia

    en.wikipedia.org/wiki/Code_refactoring

    Code refactoring activities are secured with software intelligence when using tools and techniques providing data about algorithms and sequences of code execution. [10] Providing a comprehensible format for the inner-state of software system structure, data models, and intra-components dependencies is a critical element to form a high-level ...