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Instead of a brute-force search of all alignments (of which there are + ), Boyer–Moore uses information gained by preprocessing P to skip as many alignments as possible. Previous to the introduction of this algorithm, the usual way to search within text was to examine each character of the text for the first character of the pattern.
A string-matching algorithm wants to find the starting index m in string S[] that matches the search word W[].. The most straightforward algorithm, known as the "brute-force" or "naive" algorithm, is to look for a word match at each index m, i.e. the position in the string being searched that corresponds to the character S[m].
A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.
In computer science, brute-force search or exhaustive search, also known as generate and test, is a very general problem-solving technique and algorithmic paradigm that consists of systematically checking all possible candidates for whether or not each candidate satisfies the problem's statement.
In computer science, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some pattern. In contrast to pattern recognition, the match usually has to be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures.
One possible definition of the approximate string matching problem is the following: Given a pattern string =... and a text string = …, find a substring ′, = ′ … in T, which, of all substrings of T, has the smallest edit distance to the pattern P. A brute-force approach would be to compute the edit distance to P for all substrings of T ...
Like Boyer–Moore, Boyer–Moore–Horspool preprocesses the pattern to produce a table containing, for each symbol in the alphabet, the number of characters that can safely be skipped. The preprocessing phase, in pseudocode, is as follows (for an alphabet of 256 symbols, i.e., bytes):
Generalizations of the same idea can be used to find more than one match of a single pattern, or to find matches for more than one pattern. To find a single match of a single pattern, the expected time of the algorithm is linear in the combined length of the pattern and text, although its worst-case time complexity is the product of the two ...