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If a geometric shape can be used as a prototile to create a tessellation, the shape is said to tessellate or to tile the plane. The Conway criterion is a sufficient, but not necessary, set of rules for deciding whether a given shape tiles the plane periodically without reflections: some tiles fail the criterion, but still tile the plane. [19]
Hyperbolic; Article Vertex configuration Schläfli symbol Image Snub tetrapentagonal tiling: 3 2.4.3.5 : sr{5,4} Snub tetrahexagonal tiling: 3 2.4.3.6 : sr{6,4} Snub tetraheptagonal tiling
The tesseract can make a regular tessellation of 4-dimensional hyperbolic space, with 5 tesseracts around each face, with Schläfli symbol {4,3,3,5}, called an order-5 tesseractic honeycomb. The Ammann–Beenker tiling is an aperiodic tiling in 2 dimensions obtained by cut-and-project on the tesseractic honeycomb along an eightfold rotational ...
A dodecahedron can be considered a regular tiling of 12 pentagons on the surface of a sphere, with Schläfli symbol {5,3}, having three pentagons around each vertex. One may also consider a degenerate tiling by two hemispheres, with the great circle between them subdivided into five equal arcs, as a pentagonal tiling with Schläfli symbol {5,2}.
Infinitely many different pentagons can form this pattern, belonging to two of the 15 families of convex pentagons that can tile the plane. Their tilings have varying symmetries; all are face-symmetric. One particular form of the tiling, dual to the snub square tiling, has tiles with the minimum possible perimeter among all pentagonal tilings ...
Although a cube is the only regular polyhedron that admits of tessellation, many non-regular 3-dimensional shapes can tessellate, such as the truncated octahedron. The second part of Hilbert's eighteenth problem asked for a single polyhedron tiling Euclidean 3-space , such that no tiling by it is isohedral (an anisohedral tile).
The elements of a polytope can be considered according to either their own dimensionality or how many dimensions "down" they are from the body. Vertex, a 0-dimensional element; Edge, a 1-dimensional element; Face, a 2-dimensional element; Cell, a 3-dimensional element; Hypercell or Teron, a 4-dimensional element; Facet, an (n-1)-dimensional element
A kaleidoscope whose mirrors are arranged in the shape of one of these tiles will produce the appearance of an edge tessellation. However, in the tessellations generated by kaleidoscopes, it does not work to have vertices of odd degree, because when the image within a single tile is asymmetric there would be no way to reflect that image ...