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  2. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    [9] [10] The only difference between Durstenfeld's and Sattolo's algorithms is that in the latter, in step 2 above, the random number j is chosen from the range between 1 and i−1 (rather than between 1 and i) inclusive. This simple change modifies the algorithm so that the resulting permutation always consists of a single cycle.

  3. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 of the average of numbers chosen by all players. [1]

  4. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples ... Pseudorandom number between 0 (inclusive) and 1 ...

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Integer overflow - Wikipedia

    en.wikipedia.org/wiki/Integer_overflow

    Integer overflow can be demonstrated through an odometer overflowing, a mechanical version of the phenomenon. All digits are set to the maximum 9 and the next increment of the white digit causes a cascade of carry-over additions setting all digits to 0, but there is no higher digit (1,000,000s digit) to change to a 1, so the counter resets to zero.

  7. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    A method with roots in number theory, although never used in practical applications. KISS: 1993 G. Marsaglia [21] Prototypical example of a combination generator. Multiply-with-carry (MWC) 1994 G. Marsaglia; C. Koç [22] [23] Complementary-multiply-with-carry (CMWC) 1997 R. Couture and P. L’Ecuyer [24] Mersenne Twister (MT) 1998

  8. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    The following version is by Philippe Flajolet and Robert Sedgewick: [1] The director of a prison offers 100 death row prisoners, who are numbered from 1 to 100, a last chance. A room contains a cupboard with 100 drawers. The director randomly puts one prisoner's number in each closed drawer. The prisoners enter the room, one after another.

  9. Shut the box - Wikipedia

    en.wikipedia.org/wiki/Shut_the_box

    The following are examples of known variations in play, setup, and scoring: 2 to go – Standard game, the numbers 1 to 9 start up. On the first roll, the number 2 must be one of the ones dropped. Any player who rolls a 4 on their first roll loses immediately. 3 to go – The same as "2 to go" but the number 3 must be dropped instead.