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Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
(1 byte) True: \x08\x01 False: \x08\x00 (2 bytes) int32: 32-bit little-endian 2's complement or int64: 64-bit little-endian 2's complement: Double: little-endian binary64: UTF-8-encoded, preceded by int32-encoded string length in bytes BSON embedded document with numeric keys BSON embedded document Concise Binary Object Representation (CBOR ...
The byte-order mark (BOM) is a particular usage of the special Unicode character code, U+FEFF ZERO WIDTH NO-BREAK SPACE, whose appearance as a magic number at the start of a text stream can signal several things to a program reading the text: [1] the byte order, or endianness, of the text stream in the cases of 16-bit and 32-bit encodings;
The following byte is either 55 (U) for single-page or 4D (M) for multi-page documents. 30 82: 0‚ ... PhotoCap Object Templates 55 55 AA AA: UUªª ...
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...
Types 2 and 3 have a count field which encodes the length in bytes of the payload. Type 2 is an unstructured byte string. Type 3 is a UTF-8 text string. A short count of 31 indicates an indefinite-length string. This is followed by zero or more definite-length strings of the same type, terminated by a "break" marker byte.
To encode some bytes, first append a zero byte, then break them into groups of either 254 non-zero bytes, or 0–253 non-zero bytes followed by a zero byte. Because of the appended zero byte, this is always possible. Encode each group by deleting the trailing zero byte (if any) and prepending the number of non-zero bytes, plus one.