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Game-Maker 3.0, floppy: A three-microfloppy (1.44 MB) package contains the full set of RSD tools, the in-house developed games Tutor, Sample, and Nebula, and three licensed games developed by the independent designer A-J Games: Zark, The Patchwork Heart, and Peach the Lobster. Both packages of version 3.0 include a square-bound 104-page user ...
Joint Task Force is a 2006 real-time tactics game for exclusively for Windows in which players command military forces in combat situations. The game includes officially licensed vehicles and weapons systems from major defense contractors including Boeing , Lockheed Martin , General Dynamics , Northrop Grumman and Sikorsky .
Additionally, Joint Task Forces Four (JTF-4), Five (JTF-5), and Six (JTF-6) were activated by the department in early calendar year 1989 to carry out this D&M mission. The mission of this group of task forces was soon expanded by Section 1004 of the 1991 National Defense Authorization Act to include ten additional specific categories of support ...
Subsequent releases saw the name changed to Game Maker and software moving towards more general-purpose 2D game development. Versions 5.0 and below were freeware; version 5.1 introduced an optional registration fee; version 5.3 (January 2004) introduced a number of new features for registered users, including particle systems, networking, and ...
Wolfenstein 3D (1992) increased the color palette from 16-color EGA to 256-color VGA and also adopted raycasting.The game engine was also licensed out to other companies. The source code to Wolfenstein 3D, along with its prequel Spear of Destiny, was released on 21 July 1995 under a proprietary license, and then later under GPL-2.0-or-later.
Action Game Maker uses the Godot Engine, an open-source game engine known for its versatility and graphical quality. This is a shift from the proprietary engines previously used in the Maker series and enables creators to add richer visual effects, dynamic animations, and varied gameplay mechanics.
All of Söderström's games prior to Hotline Miami were created with Game Maker, and he was one of the most influential developers in the Game Maker community, together with others like Derek Yu. [5] At the GDC 2009, he delivered a talk called "The Four Hour Game Design", describing the methods he uses in producing his games. [6]
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