enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003. The third model was created by Manuel Bastioni upon the Z-Mesh or HM03 in 2005. With experience from preceding versions, a fourth mesh (Y-Mesh or HM04) was done by Gianluca Miragoli (aka Yashugan) in 2007.

  4. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    Moho (formerly marketed as Anime Studio) is a proprietary vector-based 2D animation application distributed by Lost Marble LLC. It has two distinct packages: Moho Pro and Moho Debut . Moho Debut is similar to the pro version, but with restricted features.

  5. All your base are belong to us - Wikipedia

    en.wikipedia.org/wiki/All_your_base_are_belong_to_us

    "All your base are belong to us" is an Internet meme based on a poorly translated phrase from the opening cutscene of the Japanese video game Zero Wing. The phrase first appeared on the European release of the 1991 Sega Mega Drive / Genesis port of the 1989 Japanese arcade game .

  6. Toonz - Wikipedia

    en.wikipedia.org/wiki/Toonz

    Toonz is a 2D animation software program. The base application is currently managed by Dwango as open-source software under the name OpenToonz. [1] An extended commercial variant for professional individuals and studios, Toonz Premium, is being developed and marketed by Digital Video S.p.A. [5] Toonz has been used by studios such as Studio Ghibli [7] and Rough Draft Studios.

  7. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    A facial rig is a rig that includes muscles, deformation, mesh displacement, and other techniques to enable the animation of facial expressions, and phonemes for lip syncing. Autodesk Maya, Blender In 'Avatar, Way of Water', WETA workshops meticulously designed the digital muscles in the faces of their characters so that their emotional range ...

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  9. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    When the face is being animated, the animator can then smoothly morph (or "blend") between the base shape and one or several morph targets. [2] Typical examples of morph targets used in facial animation is a smiling mouth, a closed eye, and a raised eyebrow.