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Cephalic presentation. Vertex presentation with longitudinal lie: [1] Left occipitoanterior (LOA)—the occiput is close to the vagina (hence known as vertex presentation), facing anteriorly (forward with mother standing) and toward the left. This is the most common position and lie.
occiput, [note 1] as against the buttocks, is close to the vagina (hence known as vertex presentation) faces anteriorly (forward with mother standing) and towards left. This is the most common position and lie. Right occipitoanterior: ROA occiput faces anteriorly and towards right. Less common than LOA, but not associated with labor complications.
In obstetrics, a cephalic presentation or head presentation or head-first presentation is a situation at childbirth where the fetus is in a longitudinal lie and the head enters the pelvis first; the most common form of cephalic presentation is the vertex presentation, where the occiput is the leading part (the part that first enters the birth canal). [1]
Locked twins is a rare complication of multiple pregnancy where two fetuses become interlocked during presentation before birth. It occurs in roughly 1 in 1,000 twin deliveries and 1 in 90,000 deliveries overall. [1] Most often, locked twins are delivered via Caesarean section, given that the condition has been diagnosed early enough.
The project was later renamed to "Vert.x" to avoid any potential legal issues as "Node" was a trademark owned by Joyent Inc. [4] The new name was also a play on the name node, as a vertex is a synonym for a node in mathematics.
Caput succedaneum is a benign neonatal condition involving a serosanguinous (containing blood and serum), subcutaneous, extra-periosteal fluid collection with poorly defined margins caused by the pressure on the presenting part of the fetal scalp by the vaginal walls and uterus as the infant passes through a narrowed cervix during delivery.
The vertex centric approach treats vertex as parallel entity,which enables parallel iteration. Each vertex is assigned to a parallel entity. This vertex centric approach might only work well if the graph depth is very low. Graph depth in BFS is defined as the maximum distance of any vertex in the graph to the source vertex.
The world coordinate system is the coordinate system in which the virtual world is created. This should meet a few conditions for the following mathematics to be easily applicable: It must be a rectangular Cartesian coordinate system in which all axes are equally scaled. How the unit of the coordinate system is defined, is left to the developer.