Search results
Results from the WOW.Com Content Network
BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games.It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012.
BioShock ' s game design drew on art deco for much of its imagery. [9] In 1960, the protagonist, Jack, is a passenger on a plane that crashes in the Atlantic Ocean. [10] [11] The only survivor, Jack makes his way to a nearby lighthouse; inside is a bathysphere that takes him to Rapture. [12]
2K Marin, Inc. was an American video game developer based in Novato, California.Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.
BioShock is a retrofuturistic video game series created by Ken Levine, published by 2K and developed by several studios, including Irrational Games and 2K Marin.The BioShock games combine first-person shooter and role-playing elements, giving the player freedom for how to approach combat and other situations, and are considered part of the immersive sim genre.
BioShock: The Collection is a 2016 video game compilation developed by Blind Squirrel Games and published by 2K. The Collection features upgraded versions of BioShock, BioShock 2 and BioShock Infinite, with new textures and support for higher resolution displays and framerates.
Also available in BioShock: The Collection, featuring remastered versions of all three BioShock titles as well as its downloadable content on Xbox One. BioShock 2: 2K Games: December 13, 2016: Also available in BioShock: The Collection, featuring remastered versions of all three BioShock titles as well as its downloadable content on Xbox One.
Like BioShock Infinite, Burial at Sea is a first-person shooter with role-playing elements. The game is primarily set in the underwater city of Rapture, the setting of the original BioShock and BioShock 2. Gameplay mixes elements from Infinite ' s sandbox and those of earlier games in the series. [1]
Since the release of System Shock 2, Levine had been trying to pitch a sequel to publishers without success.Starting around 2002, Levine led a small development team at Irrational to create BioShock, a game with a similar narrative approach and free-form approach as System Shock 2, using idea of having the player navigate through three factions, drones that carried a desirable resource ...